Nathanaël Roux's DMsGuild Releases

The Lutrinian—An otter kind of race
A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river, sea, and giant lutrinians will be right at home in your Saltmarsh adventures!
Also available with a Fantasy Grounds Conversion.
The Melenite—A contrasted race with high values
A race of order and chaos, based on one the toughest and unyielding of animals: the badgers! With their 2 subraces and 2 exclusives feats, the sweet melenites (based on the honey badger), and the woodland melenites (based on the european badger) would be great additions to any campaign!
InDesign Templates and Beginner's Guide
Presented here are InDesign Templates and Beginner's Guide useful to make PDFs for the DMsGuild!
InDesign Phone PDFs Template
Presented here is the InDesign Phone PDFs Template useful to make Phone PDFs for the DMsGuild!
Affinity Publisher Template and Beginner's Guide
Presented here are an Affinity Publisher Template and Beginner's Guide useful to make PDFs for the DMsGuild!
Adventure Icons
Presented here, based on Bryan Holmes' idea, are standardized icons to easily communicate intended number of players, time commitment, and tier on your adventure covers. Say goodbye to extra-long taglines!
Content Type Icons
Presented here are standardized icons to easily communicate the types of contents in your products.
Magus Class Character Sheet (Sterling Vermin Adventuring Co.)
Class specific character sheet made for Sterling Vermin Adventuring Co.'s Magus. Now also available as a fillable PDF!
Elementalist Class Character Sheet (Outlandish Adventure Productions)
Class specific character sheet made for Outlandish Adventure Productions' Elementalist. Now also available as a fillable PDF!
Sculptor Class Character Sheet (Outlandish Adventure Productions)
Class specific character sheet made for Outlandish Adventure Productions' Sculptor. Now also available as a fillable PDF!
Dracoknight Class Character Sheet (Outlandish Adventure Productions)
Class specific character sheet made for Outlandish Adventure Productions' Dracoknight, with a Dracomage variant. Now also available as a fillable PDF!
Emergent Class Character Sheet (Outlandish Adventure Productions)
Class specific character sheet made for Outlandish Adventure Productions' Emergent. Now also available as a fillable PDF!
Odic Class Character Sheet (Outlandish Adventure Productions)
Class specific character sheet made for Outlandish Adventure Productions' Odic. Now also available as a fillable PDF!
Justiciar Class Character Sheet (Outlandish Adventure Productions)
Class specific character sheet made for Outlandish Adventure Productions' Justiciar. Now also available as a fillable PDF!
Accursed Class Character Sheet (Outlandish Adventure Productions)
Class specific character sheet made for Outlandish Adventure Productions' Accursed. Now also available as a fillable PDF!
Prism: Character Sheet
Class specific character sheet made for Steve Fidler's Prism. Now also available as a fillable PDF!
Lutryn - nowa rasa do najpopularniejszej gry fabularnej na świecie
Stworzenia te do dowcipnisie i przechery, a wzorowane są na przeuroczych wydrach. Lutrynowie rzeczni, morscy i olbrzymi znajdą dla siebie miejsce w każdej kampanii!
Lontriniano - Una nuova razza per il GDR più famoso del mondo!
Una razza di simpatiche canaglie, basata su uno degli animali più adorabili: le lontre! Con le loro 3 sottorazze e i 2 talenti esclusivi, i lontriniani fluviali, marini e giganti saranno l’aggiunta perfetta per le vostre avventure marittime!
Les Lutriniens - Une race exotique venant de "Loutre-mer"
Une race de farceurs espiègles, basée sur l'un des animaux les plus mignons : les loutres ! Avec leurs 3 variantes raciales and 2 dons exclusifs, les lutriniens de mer, de rivière, et les lutriniens géants seront l'ajout parfait à vos aventures maritimes !
Raça Lontriniana - Uma nova raça para o maior RPG do mundo!
Uma raça de trapaceiros lépidos, baseados em um dos animais mais fofos: as lontras! Com três sub-raças e dois talentos exclusivos, os lontrinianos ribeirinhos, marinhos e ariranhas estarão em casa nas suas aventuras em Saltmarsh!
Uncharted Waters [BUNDLE]
18 races, 16 feats, 2 subclasses, 2 adventures, optional rules and more themed around water from great authors!
Fistful of Coppers PART TWO! [BUNDLE]
Best selling content from amazing authors at a discounted price!
Vive la France [BUNDLE]
Le Pugiliste, l'élementaliste, les lutriniens et éléments exotiques regroupé ensemble à un prix défiant toutes concurrence!

Other Products I've Assisted With

The Pugilist Class
With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing down from a fight no matter the odds.
The Magus Class
Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes.
Also available with a Fantasy Grounds Conversion.
The Scholar Class
Unlikely heroes though they are, scholars leverage their impressive genius and prestigious educations to overcome challenges that would thwart less prepared adventurers. Whether they’re analyzing an enemy for weaknesses or giving sagacious advice to their allies, a scholar’s keen powers of reasoning and deduction can clutch victory from the jaws of defeat.
The Spiritualist Class
Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death.
The Complete Martialist Handbook
The Complete Martialist Handbook is packed with player options and equipment for your Barbarian, Fighter, Ranger, and Rogue characters! Will you play a skinchanging barbarian with a pair of thundering brass knuckles? A gunslinging fighter with nerves of steel and a quick hand? A bounty hunter ranger skilled in dropping enemies from afar with a trusty bola? Or maybe a bouncer rogue who uses as much muscle as moxie?
Also available with a Fantasy Grounds Conversion.
The Complete Devout Handbook
The Complete Devout Handbook is packed with player options, spells, and magic items for your Cleric, Druid, Monk, and Paladin characters! Will you play a cleric of commerce sealing business deals with divine magic? A druid that speaks with spirits and fights wielding a whisker plucked from a mythical catfish? A monk calling on the magic imbued in her tattoos to defeat her foes? Or maybe a paladin whose sworn an oath to overthrow an evil monarch and establish a republic?
Also available with a Fantasy Grounds Conversion.
The Sterling Vermin Adventuring Co. Anthology
Contains:
4 new races: Beastfolk, Dhampir, Pactborn, and Saurian
2 new classes: the Magus and the Pugilist
1 new prestige class: the Vampire
and
18 new spells!
Infamous Adversaries
Infamous Adversaries is a collection of 40 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your party's interest, advice on roleplaying the villain, and the ne'er-do-well's preferred tactics. Each entry concludes with a description of the unique rewards for characters who defeat the adversary—new magic items, new spells, allies, and other prizes your players will love!
Also available with a Fantasy Grounds Conversion.
The Book of Uncommon Ancestry
Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items.
Dragontortleborn, an Original Race for D&D 5e
The classic Dungeons & Dragons monster, the dragonturtle, finally has its own equivalent to the dragonborn. Along with their description and traits, this document includes two racial feats for the dragontortleborn.
Pactborn, an Original Race for D&D 5e
With the Pactborn long time D&D favorites, tieflings and aasimar, are reimagined as having a shared background. Both are subraces of the Pactborn as well as three wholly original subraces each based on an Otherworldly Patron available in the Player's Handbook or Sword Coast Adventurer's Guide.
Giff, a New Playable Race for D&D 5e
A fan favorite of old school D&D players, the giff recently made a big return to D&D in Mordenkainen's Tome of Foes. In that book they were presented as a threat to encounter in an adventure. In the conversations that followed the release of Tome of Foes people were repeatedly asking about the giff as a playable race. As of today, the giff are playable in 5e! Along with their racial write up and traits, this document also includes new weapons (grenade, musket, and pistol) and two feats specific to the giff.
Dhampir, an Original Race for D&D 5e
Included in this document are rules for the dhampir race, two racial feats, and three unique subraces: the dreadblood, feralblood, and nobleblood. An excellent resource for campaigns with gothic horror themes!
Saurian, an Original Race for D&D 5e
Thought lost to history, or myths to begin with, by most civilized people, the Saurian are an ancient race with physical similarities to the behemoths of D&D worlds. To hear the Saurian tell it, they are the eldest race of the material plane and ruled the world for ages with strength and wisdom. A cataclysm in their past caused them to lose their grasp on the younger races and as fewer and fewer Saurian children were born, they eventually were left with few remaining enclaves hidden in remote regions of the world.
Hengeyokai, an Original Race for D&D 5e
This product is 3 pages (including cover) featuring a new race for 5th edition, hengeyokai. Included with your purchase is a printer friendly art-free black and white version.
Beastfolk, an Original Race for D&D 5e
Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization and only interact with those with the insight to see beastfolk are at least as much human as they are animal.
The Vampire Prestige Class for D&D 5e
In this player's option supplement by the Sterling Vermin Adventuring Co. the Vampire is reinvented as a prestige class available to player characters level 5 and higher.
The Sorcerer Class, Revisited
The Sorcerer Class, Revisited attempts to address common community critiques of the Sorcerer class with minimal changes to the class. Incorporate into this revised variant of the sorcerer class are: additional spells known, additional metamagic options, and a spell points system. If you feel the sorcerer class in the Player's Handbook lacks a distinct identity as a spellcaster, check out the Sorcerer Class, Revisited!
The Pugilist Class Preview
This is a free preview of the Pugilist class. With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing down from a fight no matter the odds.
The Magus Class Preview
This is a free preview of the Magus class. Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes.
The Scholar Class Preview
This is a free preview of the Scholar class. Unlikely heroes though they are, scholars leverage their impressive genius and prestigious educations to overcome challenges that would thwart less prepared adventurers. Whether they’re analyzing an enemy for weaknesses or giving sagacious advice to their allies, a scholar’s keen powers of reasoning and deduction can clutch victory from the jaws of defeat.
The Incomplete Martialist Handbook
This is a free preview. The Complete Martialist Handbook is packed with player options and equipment for your Barbarian, Fighter, Ranger, and Rogue characters! Will you play a skinchanging barbarian with a pair of thundering brass knuckles? A gunslinging fighter with nerves of steel and a quick hand? A bounty hunter ranger skilled in dropping enemies from afar with a trusty bola? Or maybe a bouncer rogue who uses as much muscle as moxie?
The Incomplete Devout Handbook
This is a free preview. The Complete Devout Handbook is packed with player options, spells, and magic items for your Cleric, Druid, Monk, and Paladin characters! Will you play a cleric of commerce sealing business deals with divine magic? A druid that speaks with spirits and fights wielding a whisker plucked from a mythical catfish? A monk calling on the magic imbued in her tattoos to defeat her foes? Or maybe a paladin whose sworn an oath to overthrow an evil monarch and establish a republic?
Also available with a Fantasy Grounds Conversion.
The Pamphlet of Uncommon Ancestry
This is a free preview. Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items.
Il Pugile
Con nient'altro se non astuzia, determinazione e i loro pugni, i pugili piazzano ogni loro colpo come se fosse l'ultimo. Non sono estranei alle avversità e possono darle, incassarle e tuttavia non cedere. Lo spirito indistruttibile e il talento per il pugilato non provengono da un rigoroso allenamento o da grandi filosofie, ma sono il risultato della determinazione e del non tirarsi mai indietro da una lotta, né davanti alle più grandi difficoltà.
Il Magus
La classe del Magus combina potere magico e prodezza marziale. Il magus della Sterling Vermin è inteso a simulare i maghispada, arcieri arcani, cercatori e guardiani delle vecchie edizioni. Se vuoi giocare un combattente i cui incantesimi sono letali tanto quanto la sua spada (o ascia o arco), il Magus è la classe che fa per te.
Il Dhampir
Nati dall’unione tra un umanoide vivente e un vampiro, i dhampir nascono corrotti dall’influenza non morta, eppure sono mortali. Tra i mortali i dhampir sono temuti per la loro connessione con la non morte e per le loro abilità sovrannaturali. Tra i vampiri, invece, i dhampir sono disprezzati a causa del loro legame con la vita e per la loro fragilità mortale. In bilico tra la vita e la morte, un dhampir deve plasmare il proprio sentiero. Che quel sentiero porti verso la malvagità o verso la redenzione, la scelta sta a te!
Le Pugiliste
Avec rien d’autre que leur astuce, leur volonté et leur poings, les pugilistes donnent tout ce qu’ils à chaque fois qu’ils se battent. Familier avec l’adversité, les pugilistes peuvent donner autant qu’ils reçoivent et toujours revenir pour plus. L’esprit incassable d’un pugiliste et son talent pour la bagarre ne viennent pas d’un entraînement rigoureux ou d’idéaux philosophiques, mais sont des récompenses durement gagnées, car ils ne refusent jamais un combat, quel que soient leurs chances.
{OAP} The Accursed Class
The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the worst of its effects. They can use their Jinx feature to imbue other creatures with a small amount of curse energy with a touch, and use their Curse Control to Suppress their curse’s ailments or Afflict other creatures with them temporarily.
{OAP} The Dracoknight Class
The Dracoknight, a martial pet class of partnership and draconic might! Dracoknights have a dragon companion that fights alongside them. It begins as a hatchling, but grows as you level up to become a force to be reckoned with. Through their magical bond with their dragon companion, the dracoknight also develops draconic traits, and learns to more efficiently fight with their dragon as a pair. A dracoknight is defined by her choice of Draconic Bond, which determines how she will fight and live alongside her dragon.
{OAP} The Elementalist Class
The Elementalist, a half-caster class of primordial power with a martial arts flair! Elementalists control the raw energies of the four Prime Elements through forming a connection to the Elemental Planes. With their Elemental Strike, a versatile blast of raw elemental energy that acts as a weapon, an elementalist can strike from nearly any position on the battlefield, and can do so with style. Elementalists are defined by their choice of Prime Element, which determines the element over which they hold sway, as well as their spell list and spellcasting ability, and their choice of Control Style, which influences how they approach combat and exploration. This combination of choices leads to an incredible amount of build diversity.
{OAP} The Emergent Class
The Emergent, a highly customizable martial class that lets you put your entire soul into roleplaying. Emergents summon the physical manifestations of their souls, called incarnations, to fight, explore, and roleplay alongside them. An incarnation is an amazing source of utility and additional options for a party, but is a massive risk to the emergent because the body and soul share a hit point pool and action economy. This high risk, high reward gameplay can lead to some intense and satisfying moments in combat. An emergent is defined by his or her choice of Incarnation Type, which determines the style of utility, exploration, and combat his or her incarnation can bring to bear. An incarnation can also be customized by many different Incarnation Aspect choices, which are aspects of the emergent's personality that have a physiological effect on the incarnation.
{OAP} The Justiciar Class
The Justiciar, an Intelligence-based half-caster class of magical law and order! Justiciars serve the Arcane Court, an independent, nation-neutral justice system that can be implemented into any campaign setting. Justiciars cultivate a small reservoir of quickly recharging arcane energy they use to cast their spells and summon a Binding Cell, which can be used to trap foes, protect allies, or simply put an obstacle on the battlefield to control the flow of combat. Justiciars go through years of rigorous mental and physical conditioning before being allowed to join the Court, so they have encyclopedic knowledge about magical law and the creatures over which they have jurisdiction. Once a justicar joins the Court, he must prove himself in order to be selected to join one of the Court's Justiciar Divisions, which are based on the branches of the US Justice System!
{OAP} The Odic Class
The Odic, a Wisdom-based spellcasting class that uses an ancient and dangerous method - sacrificing its life force as its spellcasting resource! Heavily inspired by the magic used by the shamans of Norse mythology, odyllic magic is from a barbaric time long before arcanists discovered the Weave, a time in which the Old Tongue was spoken and tattoos were used to channel one's own vitality through the body and out into the surrounding world. Every odic is at least partially covered in a network of these runic tattoos, allowing them to channel their vitality through their bodies and into life forms outside themselves. This network begins, and is defined by, the odic's choice of Heart Rune, which determines the core nature of their life force manipulating abilities.
{OAP} The Samurai Class
The Samurai, a martial class of stances and spiritual balance! Samurai have a stance for every situation, and enhance these stances with spiritual power to benefit their allies and slay their foes. Their spiritual power comes in two flavors: positive, the energy of harmony and life, and negative, the energy of violence and death. Samurai choose the balance of these energies within themselves, and use these spiritual powers for many dynamic effects. But what is a samurai without his Bushido Code? Your choice of code determines how you will evolve your spiritual practices.
{OAP} The Sculptor Class
The Sculptor, an Intelligence-based half-caster class with a flair for artistry. Sculptors craft weapons, objects, and tools from mana, a magical resource found in all things. Originally, a sculptor uses only his own mana, but soon learns to use mana from a unique mana source. A sculptor is defined by his choice of Battle Sculpt, which determines the sculptor's signature weapon and combat specialities, and of Mana Source, which determines the sculptor's spell list.
{OAP} Outlandish Afflictions
Outlandish Afflictions, two new Metamorphosis paths and six new Accursed Afflictions for OAP's Accursed Class!
{OAP} Outlandish Bonds
Outlandish Bonds, three additional Draconic Bonds for OAP's Dracoknight Class!
{OAP} Outlandish Elements
Outlandish Elements, a new Control Style, a new Prime Element, a new Specialty for each of the original Prime Elements, and 8 new spells for OAP's Elementalist Class!
{OAP} Outlandish Justice
Outlandish Justice, an additional Judiciary Division and six new spells for OAP's Justiciar Class!
{OAP} Outlandish Sculpting Tools
Outlandish Sculpting Tools, new magical items themed around OAP's Sculptor Class!
{OAP} Outlandish Shape Weapons
Outlandish Shape Weapons, three additional Battle Sculpts for OAP's Sculptor Class!
{OAP} Path of the Liver Eater - An Outlandish Commission
The Path of the Liver Eater, a barbarian subclass that harvests the essence of fallen creatures to channel the creatures' powers through their rage. Based on the real-life practices of ancient warriors who would consume the heart or liver of powerful foes to absorb their strength and courage, a Liver Eater can peform a ritual at the end of each combat to harvest an essence by gorging themself on a vital component of a fallen creature. When they enter their rage, a Liver Eater can expend one of their stored essences to gain powers based on the type of creature from which the essence was harvested.
Honor & Devotions {OAP}
Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent!
{OAP} The Ratter Race
The Ratter, a race of vermin-like humanoids that race through life as if every second is precious, because for them it is. Ratters are keenly intelligent and acutely aware of just how short their twenty-year lifespans are. They work furiously to make sure that each moment matters, having developed a cultural impatience for anything they deem to be a waste of their time, such as bureacracy and sitting still.
{OAP} The Oculus Race
The Oculus, a race of eye-opening, long-lived, subterranean, and intelligent creatures. Oculi are humanoid eyes that speak telepathically, generating a kind of hive mind when they're in groups, called watches. They use this extreme coordination to carve out complex and awe-inspiring structures in caves.
{OAP} Classe: L'Élémentaliste
L'Elémentaliste, une classe de pouvoir primordial semi-lanceur de sorts avec un talent pour les arts martiaux! Les élémentalistes contrôlent les énergies brutes des quatre Eléments Primordiaux en se connectant aux Plans Elémentaires. Avec leur Frappe Elémentaire, une explosion polyvalente d'énergie élémentaire brute qui fait office d'arme, un élémentaliste peut frapper à partir de presque n'importe quelle position sur le champ de bataille et ce, avec style. Les élémentalistes sont définis par le choix de leur élément principal, qui détermine l'élément qu'ils dominent, ainsi que leur liste de sorts et de leurs capacités de lancement de sorts, ainsi que de leur Style de Contrôle, qui influence leur approche du combat et de l'exploration. Cette combinaison de choix conduit à une quantité incroyablement diverse d'options.
{OAP} Éléments Exotiques
Éléments exotiques (Outlandish Elements) : un nouveau style de Contrôle, un nouvel Élément Primordial, une nouvelle spécialité pour chaque Élément Primordial, et 8 nouveaux sorts pour la classe d’élémentaliste d’OAP !
Amarune's Almanac: Forests of the Realms
Forests of the Realms gives an overview of Faerûn's various forests and their flora, fauna, and some history. It does this through both narrative prose, written from the perspective of Amarune Whitewave (the great, great granddaughter of Elminster Aumar), and through occasional notes from her husband, editor, and traveling companion Arclath Delcastle.
Amarune's Almanac: The Underdark
The Underdark gives an overview of Faerûn's "Realm Below"; and its flora, fauna, and some history. It does this through both narrative prose, written from the perspective of Amarune Whitewave (the great, great granddaughter of Elminster Aumar), and through occasional notes from her husband, editor, and traveling companion Arclath Delcastle.
Good Country Dyin'
Welcome to the dark side of Faerûn. The Moonsea region, while known as the stomping grounds for many budding adventurers, holds dark secrets if you know just where to look. One of these is a seemingly abandoned farm on the edge of the Cormanthor Forest, just a little ways away from the city of Hillsfar. Dare you brave the dangers lurking within? Can you even trust your friends? Don't look behind you. You just might find Good Country Dyin'. A chilling adventure for 5th to 10th level adventurers.
The Spiritual Huckster: A Warlock Patron
Have you run out of luck with the Archfey? Don't feel like taking a trip to Avernus with the Fiends? Are you weirded out by the Great Old Ones? Then perhaps you'd consider taking the "poor sinner's hand" of a Spiritual Huckster patron, and step into the role of a warlock who interprets the stars above (not really) to lie, cheat, and steal their way to the top. There's no need to feel guilty about reading the cards or consulting the tea leaves to your favor; as P.T. Barnum once famously said, "There's a sucker born every minute."
The Creature: A Warlock Patron
Not every Warlock pact is forged with a contract written in blood, or whispered into the open winds. Some deals are made without the adventurer realizing their mistake - or fortune - until it’s too late. In your case, pen was put to paper when you found the writings of a truly mad academic, and signature obtained when the flesh golem calling itself The Creature arrived at your door, intent on making you its next budding warlock. What happens next? Well, that’s all up to you. Will you repeat the mistakes The Creature’s creator made and create unnatural life? Or will you succumb to the golem’s influence and become more monster than humanoid?
The Clockwork Horror: A Warlock Patron
Are you feeling run down? Can’t keep up with the day-to-day demands of modern society? Were you injured in a recent Great War? Well, then perhaps you’d consider making a pact with a Clockwork Horror Patron near you. Imagine being able to move with the greatest of ease! Scale walls like only a spider can! Sink your claws into your enemies! Show those automatons who stole your livelihood what for, or stalk the streets thanks to the useful unsettling eldritch powers your Patron has granted you. The world is your oyster, after all!
The Memory Collector: A Warlock Patron
Ask any seasoned adventurer about their lives, and they’ll tell you stories filled with daring deeds, over-the-top villains, and countless days being saved thanks to their companions’ quick thinking. Underneath that confident facade, though, you’ll find tales of sorrow, irreparable mistakes, and forgotten love. These and other memories lord over their psyches, just as much as yours. What if you could take back the power the memories hold over you, and others? Thanks to the enigmatic Memory Collector, now you can. Under the guidance of your otherworldly patron, learn how to not only take the essence of memories for your own ends, but use them to bolster both yourself and your allies. Just remember that your patron needs to feed as well.
Time Traveler's Guide to Chronomancy
Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need.
Grazilaxx's Guide to Ancestry
Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!
Grazilaxx's Guide to Aquatic Ancestries
Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system.
Wolf Lord of Yol
"Wolf Lord of Yol" is the first fully realized adventure from Cauldron & Tower connecting music, fashion, and gaming in cohesion. Built for 4-6 characters of levels 7th-8th, it can be placed into any setting to provide an indepth region to further explore and experience.
The Tuskcracker Threat: An Orc Wereboar Cult
The Tuskcracker Threat presents an enemy with interests, goals, and means to achieve them. This orc clan can be placed into any campaign setting as a scalable opponent. It features 3 original stat blocks including: orc wereboar warrior, dire wereboar ogrillon, and orc wereboar grappler.
Auntie Solveig Steals the Holidays
An unusual blizzard has buried the mountain village of Whitecap and is ruining the people's holiday cheer. Like any good, well-thought out, not-at-all-derivative adventure, the heroes find themselves in a tavern and are quickly swept up in fixing other people's problems. All in good holiday fashion, right?
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